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Augments

April 5, 2017 Brian Ragsdale 0

Augments are a general class of item that confers a bonus to a character once embedded in the characters body. There are several types of […]

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High Tech

April 5, 2017 Brian Ragsdale 0

High tech items were the peak of technological development at the time of the gate crash. All high tech items have an integrated gene typing […]

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Low Tech

April 5, 2017 Brian Ragsdale 0

Low Tech items are mostly items brought over by the humans during the initial forays into nexus, and then during the war. Low tech doesn’t […]

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One Time Use

April 5, 2017 Brian Ragsdale 0

One Time Use items are ones that are consumed after administering them. They are typically easier to find and less costly than longer-lasting items.   […]

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Items

April 5, 2017 Brian Ragsdale 0

Dying light is a relatively tag-light system. Mundane items, such as swords or clubs, do not require tags. However, there are many magical and technological […]

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PVP

April 5, 2017 Brian Ragsdale 0

Lying, Spying, and Manipulating Since all interaction in the game is based on what you see and hear there is a high probability that you […]

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Death

April 5, 2017 Brian Ragsdale 0

So, you struck with just enough force, remembered all your calls, didn’t charge and you sadly fell in combat. You have died, now what? Well, […]

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Damage

April 5, 2017 Brian Ragsdale 0

Since we are not actually causing physical or otherwise debilitating harm to each other, we use a number system to determine how much damage your […]