Damage: If you are touched with something (Nerf dart, spell packet, boffer) while a number and sig call are made you subtract that number from your HP. If you have a defense against that damage type then subtract your defense from the original number. I.e. with 5 armor if you are struck with a “10 edge” damage call, you would subtract 5 HP.
Dodges: Dodges allow you avoid all basic attacks. If a feat is stated with them, such as ‘Lethal’, then you must use a feat dodge to avoid the attack hitting your character. All standard dodges refresh after 10 minutes of rest.
Healing Magic: Healing simply adds HP back till you reach your current maximum. If you’re touched with “10 Life” you add back to your HP. You must wait 60 seconds after being attacked (damaging or not) before healing magic will work. Only Empowered healing and Life-giver bypass this rule.
None-Magic Healing: Healing by other means does not require the character be free of harassment like healing magic does. A character can start their work immediately.
Feats: Special abilities that a character develops, indicated by a signature call. To counteract a feat you must use a countermeasure feat, see the Countermeasures to Feats section for details.
Counted Actions: We aren’t able actually perform all the activities that our characters may be able to perform. In such cases you may ‘count out’ the action being done. Do to this, you pantomime the action that your character is performing, while describing the activity and counting out the time it’s taking to perform it.
Interrupt: This is a call used to indicate an intentional interruption of a counted action. If the action is being performed on your character, either physically moving away from the activity, or taking other appropriate physical action will interrupt the counted action. The use of the term “Interrupt” is optional in such a case. Additionally using a touch safe object and touching either the character or object that the action is being preformed on, while calling “Interrupt” will also indicate the interruption.