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Path Skills

Path Skills are those skills which provide access to Feats. All Path Skills can be purchased multiple times; for every purchase of a skill path the player may select a Feat at no additional cost. This is the only means for characters to attain Feats through the expense of Skill Points. Each Path Skill has both a cost next to the name and a brief description, representing the developed knowledge of the character. A more comprehensive explanation of the Path Skills and related Feats are found in the Skills and Feats Rulebook. Costs for Path Skills are fixed; the prices are the same at character creation as they are later in the game.

In addition to the Feats granted by path skills there are a few racial specific Feats that will be covered separately.

Through the purchases of Path Skills, it is implied that the character will then possess the expertise needed to perform the associated skill.

A player may take the same Feat multiple times; each time the Feat is selected, the character may use the ability an additional time each event.

Every fifteenth purchase of a Path Skill the player may select an Epic Feat at no additional cost.  Epic Feats may be used once an event and are always considered exceptional.

 

Path Skill List

Skill Paths SP Cost Description
Armor 5 Add +1 defense for each purchase, while wearing any type of armor
Body 5 Add +10 Health Points each purchase
Gunslinger 5 Add +2 to damage call with gun weapons
Quickness 5 Additional +1 dodge each purchase
Path of Death 5 First purchase provides 2 points; thereafter add +1 to spell call
Path of Life 5 First purchase provides 2 points; thereafter add +1 to spell call
Path of Pain 5 First purchase provides 2 points; thereafter add +1 to spell call
Path of Protection 5 First purchase provides 2 points; thereafter add +1 to spell call
Path of War 5 First purchase provides 2 points; thereafter add +1 to spell call
Marksman 5 Add +1 to damage call with ranged weapons
Warrior 5 Add +1 to damage call with melee weapons