Within the setting of Dying Light, there are seven playable race groups; two of which possess sub-races. There are no known half races within the Nexus Realm and as a rule; a character will always be the same race as their mother.
Each race provides mechanical bonuses to the character, along with a cultural heritage and history. This is provided in greater detail within the Player’s Guide.
|Terran||High Tech Use
|Fey/ Dark Fey||High Magic Use
*Magic Path feat OR Claws
|Beastmen||Warrior Feat OR Claws|
|Dwarves||Body Feat OR Merchant and Contacts|
|Felinae||Quickness Feat OR Claws|
|Mutants||Claws AND Poison Touch|
|Revenants||Claws AND Undying|
Please note that some of these races have make-up or costume requirements which must be worn at all times while playing.
See the racial feat Description: in chapter four.
Also of note, each race has its own starting equipment list that will be presented to you at the time of character creation.
|Terran: Tinker||Gear “tattoo” located on the head, neck, hands, or wrist. Cannot be hidden in hair|
|Terran: Cyborg||Approximately 1” by 2” barcode located on the head, neck, hands, or wrist. Cannot be hidden in hair.|
|Fey/ Dark Fey: Elves||Pointed Ears|
|Fey/ Dark Fey: Fairies||Pointed Ears and Wings|
|FeyKith||Must phys-rep the distinct race. Must not be able to be confused with other races.|
|Mutants||Must obviously have a deformity|
|Revenants||Must be obviously undead|