1. Home
  2. Docs
  3. DyingLight Items Rulebook
  4. One Time Use

One Time Use

One Time Use items are ones that are consumed after administering them. They are typically easier to find and less costly than longer-lasting items.

Item Name Duration Target
Ambrosia I S
Adrenaline I S, O
Body Kit I O
Bone Gel 30 S, O
Corrosive I Item
Disguise Kit n/a S
Explosives I S, O
Gene Manipulation Kit 30 O
Greek Fire I S,O,Item
Haste 30 S
Hyper Crazy Glue 10 S,O,Item
Hyper Crazy Glue Solvent I S,O,Item
Insight 30 S
Mage Oil 30 Item
Magic Brand n/a S,O,Item
Minor Potion of Healing I S
Muscles 30 S
Pebble of Protection 30 S
Poison 10 Item
Poison: Feeble 10 Item
Poison: Senseless 10 Item
Poison: Sloth 10 Item
Poison: Wasting 10 Item
Poison Antidote I S
Potion of Enlightenment I S
Pulse Grenade 10 S,O,Item
R-Pack 30 S, O
Resurrection Stone I S
Soma 10 S, Item
Stalwart 30 S
Smelling Salts I O
TK Weld 30 Item

 

Ambrosia

Duration: Instant
Target: Self
Description: When ingested, returns a single lost resurrection.
Phys Rep: Pill shaped consumable (no actual medicine)
Call: Ambrosia

Adrenaline

Duration: Instant
Target: Self, Other
Description: Restores all used standard dodges as well as all used waylays
Phys Rep: Hypo, or Pill shaped consumable (no actual medicine)
Call: Adrenaline

Body Kit

Duration: 30 minutes
Target: Other
Description: Supplies all of the necessary materials required for a Simple Resurrection where a body is missing.
Phys Rep: Be creative!
Call: Body Kit

Bone Gel

Duration: Instant
Target: Self, Other
Description: Allows use of crippled limbs as if they were not crippled for 30 minutes.
Phys Rep: Hypo, or bandage
Call: Bone Gel

Corrosive

Duration: Instant
Target: Item
Description: A liquid that shatters a single item it comes in contact with. Requires the Thrown skill to be used as a projectile, otherwise must be applied to the weapon through touch.
Phys Rep: Green core-less boffer
Call: Corrosive

Disguise Kit

Duration: N/A
Target: Self
Description: Allows wearer to appear as a specific race. Does not emulate a specific person. The First Aid skill will penetrate the disguise, and can be removed with a 3 count.
Phys Rep: Racial requirements
Call: N/A

Explosives

Duration: Instant
Target: Self, Other
Description: Damages anyone within a 6 foot radius of projectile. Damage range is 25-100 and is considered AOE damage.  Requires the Thrown skill to be thrown. Otherwise can be detonated in your hand.
Phys Rep: Red core-less boffer
Call: <damage amount> Explosive

Gene Manipulation Kit

Duration: 30 minutes
Target: Other
Description: Allows user to alter the genetic makeup of another character to be a different race. Requires a minimum of 3 ranks in Medic. This item will not work on a Revenant or a Mutant.
Phys Rep: Small hand-held mechanical device.
Call: Gene Manipulate <new race>

Greek Fire

Duration: Instant
Target: Self, Other, Item
Description: Causes fire damage to a single target. Damage range 25-100. Requires Thrown skill for this item to be thrown.
Phys Rep: Yellow core-less boffer
Call: Greek Fire <damage amount>

Haste

Duration: 30 Minutes
Target: Self
Description: When consumed, gives a +2 bonus to Dexterity. Cannot surpass the racial stat limit.
Phys Rep: Small vial
Call: Haste

Hyper Crazy Glue

Duration: 10 Minutes
Target: Self, Other, Item
Description: A substance that creates a Stuck effect on any person or item it is applied to. Unresistable and can only be countered by Hyper Crazy Glue Solvent.
Phys Rep: Small vial or bottle
Call: Hyper Crazy Glue

Hyper Crazy Glue Solvent

Duration: Instant
Target: Self, Other, Item
Description: A substance that negates the effects of Hyper Crazy Glue.
Phys Rep: Small vial or bottle
Call: Hyper Crazy Glue Solvent

Insight

Duration: 30 Minutes
Target: Self
Description: When consumed, gives a +2 bonus to Intellect. Cannot surpass the racial stat limit.
Phys Rep: Small vial
Call: Insight

Mage Oil

Duration: 30 Minutes
Target: Item
Description: When applied to a weapon, grants a +1 bonus to weapon damage, and allows the damage to be magical. When applied to armor grants a +1 defense against magic. Does not stack.
Phys Rep: Small vial or bottle
Call: Mage Oil

Magic Brand

Duration: N/A
Target: Self, Other, Item
Description: Creates permanent marks that can only be removed with another Magic Brand. Once used attach the tag to the item/person with the symbol drawn on both the person/item and the tag.
Phys Rep: Pen or pen-shaped item
Call: Magic Brand

Minor Potion of Healing

Duration: Instant
Target: Self
Description: When consumed returns 5 hit spent health points. May not exceed the users maximum Health. Users may consume one per minute.
Phys Rep: Small vail
Call: Minor Healing Potion

Muscles

Duration: 30 Minutes
Target: Self
Description: When consumed, gives a +2 bonus to Strength. Cannot surpass the racial stat limit.
Phys Rep: Small Vial
Call: Muscles

Pebble of Protection

Duration: Instant
Target: Self
Description: When consumed grants a single Protection Feat that follows standard feat rules.
Phys Rep: A small stone
Call: Pebble of Protection <chosen feat>

Poison

Duration: 10 Minutes
Target: Item
Description: Can be applied to a blowgun, hypo, poison dagger or drink. When used, causes a Poison effect that leaves a victim disoriented and sick for one minute before dying. Poison continues to be in effect after death, i.e. if a player is brought back to life still within the 10 minute duration of the poison, they will be sick for one minute before dying.
Phys Rep: Small vial before application
Call: Poison

Poison: Feeble

Duration: 10 Minutes
Target: Item
Description: Can be applied to a blowgun, hypo, poison dagger or drink. When used, causes a Poison effect that temporarily reduces the Strength stat by the value listed. Range 1-4. Duration of poison is not negated by the death of a character.
Phys Rep: Small vial before application
Call: Poison negative <value> Strength

Poison: Senseless

Duration: 10 Minutes
Target: Item
Description: Can be applied to a blowgun, hypo, poison dagger or drink. When used, causes a Poison effect that temporarily reduces the Intelligence stat by the value listed. Range 1-4. Duration of poison is not negated by the death of a character.
Phys Rep: Small vial before application
Call: Poison negative <value> Intelligence

Poison: Sloth

Duration: 10 Minutes
Target: Item
Description: Can be applied to a blowgun, hypo, poison dagger or drink. When used, causes a Poison effect that temporarily reduces the Dexterity stat by the value listed. Range 1-4. Duration of poison is not negated by the death of a character.
Phys Rep: Small vial before application
Call: Poison negative <value> Dexterity

Poison: Wasting

Duration: 10 Minutes
Target: Item
Description: Can be applied to a blowgun, hypo, poison dagger or drink. When used, causes a Poison effect that temporarily reduces the Constitution stat by the value listed. Range 1-4. Duration of poison is not negated by the death of a character.
Phys Rep: Small vial before application
Call: Poison negative <value> Constitution

Poison Antidote

Duration: Instant
Target: Self, Other
Description: When consumed, will cure the effects of Poison.
Phys Rep: Small vial
Call: Antidote

Potion of Enlightenment

Duration: Instant
Target: Self
Description: When consumed, returns three expended feat uses.
Phys Rep: Small vial
Call: Potion of Enlightenment

Pulse Grenade

Duration: 10 Minutes
Target: Self, Other, Item
Description: Causes all technology within a 6 foot radius to shut down for 10 minutes. Requires the Thrown skill for this item to be thrown. Otherwise can be detonated in your hand.
Phys Rep: Silver Core-less boffer
Call: Pulse Grenade

R-Pack

Duration: 30 Minutes
Target: Self, Other
Description: Negates all radiation induced stat modification for 30 Minutes
Phys Rep: Pill shaped object (No actual medicine) or skin creme
Call: R-Pack

Resurrection Stone

Duration: Instant
Target: Self
Description: When consumed, grants or adds a single use of the Resurrection skill. Cannot stack with other stones.
Phys Rep: Small stone or gem
Call: Resurrection Stone

Smelling Salts

Duration: Instant
Target: Other
Description: Awakens a person from sleep or unconsciousness. To use wave the item in front of the recipient’s nose and make the call.
Phys Rep: Be creative
Call: Smelling Salts

Soma

Duration: 30 Minutes
Target: Self, Item
Description: When consumed creates the Control Emotion effect, see tag for specific emotion. Duration of Soma is not negated by the death of a character.
Phys Rep: Small vial
Call: Control Emotion <emotion>

Stalwart

Duration: 30 Minutes
Target: Item
Description: When consumed, gives a +2 bonus to constitution. Cannot surpass the racial stat limit.
Phys Rep: Small vial
Call: Stalwart

TK Weld

Duration: 30 Minutes
Target: Self
Description: Temporarily fixes a broken item for 30 Minutes
Phys Rep: Small vial or syringe
Call: TK Weld