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Considerations before Playing


Dying Light runs on an eight month season. We begin our season around March and ends in October or November. This gives the various teams that work on Dying Light time to make any adjustments between games. We have one event every month, often with a break in June/July, giving us eight games a season.

What to Bring to Each Game

Since LARP is a combination of camping and improvisational acting you need to bring a little more than usual to an event. The locations we use have bunks for sleeping, however bunks are often limited to a first come first serve basis, so bringing a tent is strongly encouraged. Here is a short list of things that you may want to bring with you for each event:

  • Your costume garb
  • Any and all boffer weapons, bows, spell packets, or Nerf guns your character will be using or may potentially use during event.
  • Props your character uses or physical representations (phys-reps) you want to add flavor to your adventure.
  • Make-up if your character uses it.
  • A tent if you are camping or a sleeping bag and pillow if you are using the bunks.
  • A first aid kit for small issues such as cuts, blisters, or headaches.
  • A OOG bag (marked orange) to keep personal items such as car keys, wallets, etc
  • Food, cooking utensils and a cooler. We have a communal dinner on Saturday that everyone who wants to can pitch in for, but players should bring all other meals. We do have a kitchen available with limited fridge space, a microwave and an oven.
  • Headbands, remember you will definitely need orange and white, and may need the other colors as well depending on your character’s abilities.
  • Entrance fee money. We gladly accept cash or check and appreciate correct change. New players receive a discount for the first game they attend. For the 2018 Season new players pay $25 for their first game.

A Note on Rules

No game that allows characters freedom can dictate a rule for every situation that may happen. We have worked very hard to give players a rule structure that helps, not hinders role play. If you have any questions or concerns about the function or application of a rule, let the rules team know. We are focused on having fun, so if you find something that you feel is game breaking or will keep other players from having fun, bring it to a rules ref.


Who are the Referee’s?

There are several different teams that exist which make Dying Light run smoothly. All of these people are considered Ref’s who can arbitrate disputes, make calls on rule questions, and in general oversee that the game is running smoothly. You will usually see them if they are not playing a NPC (non-player character) walking about in an orange headband. At the top is the Owner who has final say in all matters, then the various teams such as Rules, Plot, Safety, and Logistics. These people make up the bulk of the referees.


Laws of Conduct and Safety

How to act and what is considered safe at LARP are two very important subjects. They have their own chapter in the rulebook which we STRONGLY encourage you to read and understand. The only way everyone can have a good time is for all our participants to feel safe and free to play the characters they have created. Etiquette and safety are just as important as any other part of the game play and that is why there is a whole chapter devoted to it.


Children and Valuables at Game

Dying Light is an 18+ age event. This means that no one under the age of 18 should be on site for game play or observation. Some of the subject matter at Dying Light can be adult in nature, with themes that can contain course language, adult situations, and of course violence. For this reason no children are allowed at game. As for valuables such as wallets, watches, jewelry, etc it is recommended that you keep them all together and as safe as possible. Dying Light accepts no responsibility for lost or stolen goods (though we of course will lend a hand helping you find them if they are lost). So I would personally suggest you get a clearly labeled bag that is out of game (OOG) and stash all your stuff in that in a safe place (perhaps a vehicle).


Warnings and Player Grievances

Though it would be great, not all players will get along with one another. It is important to remember that in character interaction should stay in character. You must be able to separate your characters emotions and your own emotions so that what is in game stays in game and what is out of game stays out of game. If it is found that a player is treating another player with disrespect, threatening, or any behavior that violates the laws of conduct then they will be issued a warning by the owner or a representative endowed with that authority. After three warnings (or fewer if the situation is deemed severe) that player will be asked to leave the game. It is encouraged that any player with a legitimate grievance comes to a ref as soon as possible.


Character Sheets and Physical Representations

As we stated earlier, your character sheet is the base of your character. It is what tells you which feats you have purchased, how hard you hit, how effective you are at healing and all the other little things that are a part of the stats of your character. You will be given a new character sheet each game, since you will be making changes frequently from blanket. Blanket is the experience you have earned after being at each game. This is used to purchase new skills and abilities. At the end of each game you will give your character sheet to a person from Logistics and then between games upgrade your character using blanket. At the beginning of the next game you attend you will be given a new character sheet with all the changes you elected to make. You must keep your character sheet on you at all times during game! If any player feels that you are not following the rules (e.g. using feats you do not possess) then they can request a Rules or Plot ref who will look at the player’s sheet and declare a ruling. If a ruling is requested, this should be done outside of combat situations.


Dying Light uses a tag system for its items. We are a tag light system, so not all items are required to have tags. Items that have an exceptional in game effect will have a tag associated with it. An enchanted weapon, a poison, dancing lord boots, all of them have tags. You get these items from merchants, looting enemies, thieving, and grab bags OOG. Once you have a tag it is your responsibility to get it phys-repped. This is the process of putting a tag on an actual object that you will use as that item. If the tag says +1 sword, then you have to find a safety approved LARP sword and apply the tag to it. If you get a tag of Dancing Lord Boots, then you have to put it on footwear. These tags and phys-reps must stay together so that if you are looted they will remain together (since technically in game they are the same thing).  Since it is impossible to come with enough possible phys-reps for every occasion you have one month after getting your tag to find a phys-rep for it, if you do not have a phys-rep for your item it will be unavailable for use.


Tags that are in-game but are not phys-repped must be stored in a container no less than 2 cubic feet in size. If you find that you need to replace the tag on a phys-rep, due to it being shattered with the shatter effect, you may go and replace it from your item box. If you are selling items you do not have phys-reps for, it must be done at the container you use to store your extra tags.


Plot may pass out phys-reps with tags attached; some of these are meant to be kept by the players. If you receive such an item, continue using it until end of game, and then check with a Plot ref on what should be done with the phys-rep.


Multiple Characters

Dying Light allows you to have four characters created and in the system at any given time. You may only play one of those characters at each event and only that character gets blanket. If for some reason you are unable to play that character after event begins such as the character is sundered and not returning or an injury forces you to play something else then you are allowed to bring in another character. Other situations may occur, and you should always check with head of plot or game director before switching characters.



Thieving and Searching

One of the chief reasons that all tags and phys-reps must be together is that some of the players could be out to steal your stuff. There are very specific rules for theft in Dying Light to keep everyone involved safe. First, if you want to steal something from someone’s bunk or sleeping area and they are not present and watching you, you must have a ref present to ensure fair play is used. Second, if you have successfully taken something from someone once you have made good your escape please bring the phys-rep to a ref. We will take note of phys-rep and owner of it. A stolen item is not allowed to be stored or kept in an out of game area and must be returned to owner at the end of game. Hand the phys-rep into a ref at the end of game and we will return it to the owner. The thief will be responsible for the phys-rep until it has been returned to the owner, just please be respectful of other peoples property. The reason for this is that if you steal their +4 sword and you are walking around with the phys-rep out, they will know it is theirs and have the opportunity come to take it back. This is all handled in game. Players should always have a bag or area marked for out of game stuff (orange tape works or fabric) that way there is no confusion about what is lootable.


First Two Games

As a courtesy to those learning the system, your first two games as a new player do not count against your resurrection boxes. If you die and pop to spirit you do not need to see a ref and have an X placed in your box until your third game.




Thank you for reading! We look forward to seeing you at game!