There are four primary statistics (hence forth referred to as ‘stats’) in game which govern the measurable representations of a character’s natural capability: Strength, Intelligence, Constitution, and Dexterity. These scores afford a degree of customization that extends beyond the character’s race and skill sets.
Each character receives four stat points at character creation. The allocation of these points is dependent upon the race of the character. Fey, Beastman, Dwarf, and Felinae begin with two stat points devoted to a specific ability score—see Table 2.1—while the remaining two stat points are available to distribute as the player desires. Divergent to this, Terran characters may freely assign all four stat points with the provision that no single ability score may exceed two. Revenants and Mutants, similarly, may freely allocate these stat points with the provision that no single ability score may exceed three.
The standard development of these ability scores is through the acquisition of stat points; when a character reaches their 100th Skill Point, abbreviated to SP, they receive one stat point to place where the player deems appropriate. Subsequently, every 50 SP reached thereafter yields one stat point.
As previously stated, these four stats are expressions of physical and mental abilities. The average stat of an ability score is zero, any ability score beyond this numeral denotes extra-ordinary capability.
Table 2.1 – Starting Stat Point Assignment
|Race||Stat Point Assignment|
|Terran||Single stat cannot exceed 2 points|
|Fey/Dark Fey||2 Intelligence|
|Mutant||Single stat cannot exceed 3 points|
|Revenant||Single stat cannot exceed 3 points|
This ability represents how physically powerful a character is. For each point a character possesses in this ability, they receive a +1 bonus to melee or ranged damage, excluding gun damage.
This ability represents how mentally gifted a character is. For each point a character possesses in this ability, they receive a +1 bonus to base magic values—this includes damage, healing, and protection.
This ability represents the physical durability of a character. For each point a character possesses in this ability, they receive an additional 10 health points.
This ability represents the physical coordination and agility of a character. For each point a character possess in this ability, they receive +1 called dodge. You cannot use this additional dodge with any physical armor.
The bonuses, health, and called dodges which these stats provide have a maximum ability score of 10, unless otherwise noted.
|Race||Maximum Ability Score|
|Fey/ Dark Fey||+12 Intelligence|
|Mutant||+9 All Stats|
|Revenant||+9 All Stats|
Standard magical or technological items and weapons, potions, and Augments [pg. Error! Bookmark not defined.2] do not alter this maximum efficacy.
There are affects that can temporarily or permanently reduce your stats. Below are listed what the consequences of your stats effectively going into the negatives.
You are so weak, that you cannot hold a weapon, stand, engage in any physical activity or use any physical feats. You can’t walk, but are able to talk, you still breath and your heart beats.
You lose the ability to speak, perform any feats, and recognize objects or people.
Your health points are reduced to 5, are unable to use any resistance feats, and are only able to move at a slow walk.
You are unable to hold on to any objects, can only clumsily move at a slow pace, and are unable to use any dodges.
Health is the measurable value of a characters ability to receive and survive damage. In the event that a character’s health reaches zero, that character dies—for further details of death and its in-game consequences see Chapter Five.
All characters at creation begin the game with 10 Health. Further development of this factored stat requires an investment of stat points to the ability score of Constitution or purchases of ranks within the Body skill path.